THE WORK OF DAN MOORE

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Bio/Contact

Dan Moore has contributed to award-winning interactive installations, performances, music videos, commercials, and artworks. He contributes to several open-source projects including openFrameworks.

Dan attended Rochester Institute of Technology for Computer Engineering and holds a Masters of Tangible Interaction Design from Carnegie Mellon University’s School of Architecture.

Dan Moore is a Design Technologist at Squarespace.

 

 

Dan Moore is a Staff Design Technologist and Web Concepts Team Lead at Squarespace. The Web Concepts team produces conceptual, experimental work. The team builds the nearly impossible, with the hope of uncovering the inevitable. The team takes their ideas from hypothesis to prototype using experimentation, and incorporate successful projects into Squarespace’s own websites, products, and partnership sites.

Prior to joining Squarespace, Dan contributed to award-winning interactive installations for Acura, Google, Lexus, Levi's, Master & Dynamic, Microsoft, Samsung, SONOS, YouTube as a freelancer or as a Lead Creative at the Experiential Agency Fake Love. He has worked with the recording artists Broods, HXXS, Liars, and Rabit. He has contributed to works owned and on display at Deutsche Bank and Google.  He has consulted on R&D projects for Google, the Google Creative Lab, Microsoft, Samsung, and TEAGUE. He has created and contributed to works under the direction of or in collaboration with Golan Levin, Zach Lieberman, Theo Watson, Blair Neil, Kyle McDonald, Madeline Gannon, and others. His work has been in many publications including Architectural Digest, Communication Arts, the Verge, VICE, Fast Co., Creativity, PSFK and Adweek. He has contributed to projects featured at Ars Electronica, IDFA, Hot Docs, South by South West, Sundance, Sonar+D, Tribeca Interactive, and Toronto International, Film Festivals.

Dan attended Rochester Institute of Technology for Computer Engineering but dropped out. He holds a Masters of Tangible Interaction Design from Carnegie Mellon University’s School of Architecture.  While pursuing his Master’s at CMU, Moore studied: Interaction, Media, Video Game, Experimental Game, and Virtual-Reality, Design. His master’s thesis is titled the Fundamental Design Principles of Virtual-Reality: Reinforcing Presence through the manipulation of Space, Distance, and Gaze.  Dan has contributed to several open source graphics projects including openFrameworks. 

Dan Moore is a Free Art and Technology Lab Virtual Research Fellow.

 
 

dan@makeitdoathing.com

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