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Dan Moore has contributed to award-winning interactive installations, performances, music videos, commercials, and artworks. He contributes to several open-source projects including openFrameworks.
Dan attended Rochester Institute of Technology for Computer Engineering and holds a Masters of Tangible Interaction Design from Carnegie Mellon University’s School of Architecture.
Dan Moore is a Design Technologist at Squarespace.
Dan Moore is an artist and educator whose work investigates the ways artificial intelligence, robotics, and traditional media intersect to reshape culture and aesthetics. His practice moves between traditional media, generative art, and robotic performance, always asking how machines imagine, how errors transform into beauty, and how human and nonhuman systems collaborate in the act of creation.
Moore is a Senior Technical Artist at NVIDIA, where he contributes to research and development in virtual production and real-time graphics. Alongside his industry work, he is an adjunct professor at Eugene Lang College of Liberal Arts at The New School in New York City. There he designs courses that explore software development as both technical practice and cultural critique, bridging programming, media theory, and artistic experimentation.
His projects often take the form of hybrid systems that combine computational processes with physical realization. Synthetic Landscapes translates AI-generated glitches into hand-painted oil on canvas, layering algorithmic imagery with the craft of skilled painters. En Garde uses industrial robotic arms trained through reinforcement learning to perform improvisational fencing with pool noodles. The Great American Pastime reimagines baseball as an infinite generative radio broadcast, blurring nostalgia and synthetic media. These works reveal how algorithms, datasets, and mechanical systems can be reinterpreted as expressive collaborators.
Moore’s background reflects this synthesis of art and engineering. He holds a Master’s degree in Tangible Interaction Design from Carnegie Mellon University, where his studies bridged architecture, computation, and experimental media. His projects have been exhibited in museums, galleries, and festivals, and he is an active member of the international art and technology community.
At the core of his practice is a belief that technology is not neutral but cultural. By exposing the biases, errors, and hidden structures of computational systems, Moore creates works that invite audiences to reflect on the entanglement of machines and humans, the artificial and the organic, the coded and the lived.